Ever since encountering AR for the first time, I decided I wanted to be at the forefront of this exciting technology with a huge potential impact on society and the way it brings people closer together. I believe the future of AR/VR is built on finding answers to meaningful questions that identify the benefits of AR/VR to create products with impact.
My goal is to explore future AR/VR applications that delight and inspire in problem spaces that are meaningful and novel – Leveraging the unique advantages of these technologies to radically change current processes that best support the end-user.
I specialise in finding innovative ways to use emerging technologies to solve current problems and how they could have a real impact on people – with a particular love for everything 3D reconstruction. I’ve got extensive experience in the reconstruction of objects and environments with a variety of techniques (photogrammetry/LiDAR/3D cameras). I am particularly interested in industrial applications and how it affects human cognition of users in immersive environments.
I’m also an expert in building immersive user experiences and help establish new fundamentals in how we interact in AR/VR. I’m currently focusing on how to best combine smartphones and AR head-mounted displays to provide a delightful experience that goes beyond the touch screen.
PhD in Computer Science, University of South Australia (2016 – 2020)
MSc in Digital Media, University of Bremen (2011 – 2014)
BA in Design, University of Applied Sciences Mainz (2007 – 2011)
Honourable Mention Award C. Reichherzer, A. Cunningham, T. Coleman, R. Cao, K. McManus, D. Sheppard, M. Kohler, M. Billinghurst, and B. H. Thomas. 2021. Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 12 pages.
C. Reichherzer, J. Fraser and M. Billinghurst. 2021. SecondSight: Demonstrating Cross-Device Augmented Reality. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion (SIGGRAPH ‘21 Immersive Pavilion), August 09-13, 2021, Virtual Event, USA. ACM, New York, NY, USA, 3 Pages.
C. Reichherzer, J. Fraser, D. Constantine Rompapas, and M. Billinghurst. 2021. SecondSight: A Framework for Cross-Device Augmented Reality Interfaces. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ‘21 Extended Abstracts), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 6 pages
C. Reichherzer, A. Cunningham, J. Walsh, M. Kohler, M. Billinghurst and B. H. Thomas, “Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment,” in IEEE Transactions on Visualization & Computer Graphics, vol. 24, no. 11, pp. 2917-2926, 2018.
C. Reichherzer, A. Nassani and M. Billinghurst, “[Poster] Social panoramas using wearable computers,” 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Munich, Germany, 2014, pp. 303-304.
Teaching assistant at the University of South Australia
Guest lecturer at the University of South Australia